Super Adventure Box is a dungeon introduced during the eponymous release as part of April Fools' Day It is a "game within a game" with an 8-bit platformer theme and can be completed alone or with a group. Currently, only World 1 and World 2 are accessible. The dungeon is character-based: any items and upgrades obtained on one character do not carry over to other characters. Progress within the Super Adventure Box is tracked via the achievement categories. Bauble Bubbles acquired from the game can be exchanged with Moto for various items , including the super weapon skins.
All players start off on equal ground. Players will be under a hidden transform effect, effectively making all skills inaccessible except for the ones given inside the box.
Current equipment and traits will have no effect on the character. The player cannot change, equip, or remove equipment while in the box. All effects on the character will be removed upon entering the box, including those from boosts. The only elements that persist outside the box are items obtained in the box, such as baubles. The Super Adventure Box left on April 30, He approached Lortt for funding, only to be turned away when he admitted that he no longer had a lab to work in.
In the following days the College of Dynamics dormitory showers were cleared out when students discovered their skin glowing after showering. Dynamics technicians had been stumped until an anonymous tip had fingered Ekko's fish stand, known for fish made luminescent by the phosphorescent agents which Ekko was feeding them, as a potential culprit.
As Ekko was arrested, he tried to plead his innocence by claiming that someone had stolen his phosphorescent agents, but the Peacemakers ignored his complaints. Weeks later, Moto had set up a makeshift lab in the abandoned dormitory showers. He had managed to convince Lortt to fund a working prototype of his latest idea but found it difficult to work under his less than ideal conditions.
However, his desire to make a name for himself—and the fear of receiving no more funding—fueled Moto to hastily assemble what would one day be known as the Super Adventure Box. By the time Lortt visited him, however, Moto realized that he had fallen asleep and that his invention would not meet the investor's expectations in its current, barely finished state.
While Moto was preparing an apology, Lortt activated the prototype which, much to Moto's surprise, exceeded both their expectations as they were transported into a stylized virtual world. Moto did not think that he had polished the characters, but a model of Princess Miya who greeted the pair was in a surprisingly finished state and reminded Moto of someone special from his life, possibly Yavvi. Recovering from the surprise, Moto explained the functions and story of the Super Adventure Box, impressing Lortt who decided to continue funding him.
Lortt complimented Moto for integrating an aspect of human fairytales—saving a princess who had been kidnapped by a villain—to attract these "bookahs" to try the game, but he questioned how to promote the product to the charr and the norn. Moto replied that he would simply spread word that the game would be too difficult for those two races, which they would then see as an insult and come play it to prove their might.
As Moto prepared to return to reality from the virtual world with his pleased financial backer, however, he froze when he spotted an ominous shadow in the shape of himself behind Princess Miya. When he blinked, however, the shadow was gone. The Super Adventure Box glitched during this time, manifesting Super Mysterious Chests throughout Tyria and unleashing aggressive sprites on passers-by.
Upon hearing reports of this strange phenomena, Moto enlisted able adventurers to roam Tyria and defeat the rogue sprites in exchange for goods. He also added the easier Infantile Mode so less able adventurers would have a chance to enjoy exploring his virtual world. While playing through World 2, the Pact Commander happened upon the Sparkling Pools , a zone 1 of World 3 which was still under construction. The Commander met with the enigmatic Genie of the Box who revealed Moto's supposed secret: in order to "win the Super Adventure Box", the player would need to defeat the true enemy's machine in Rata Sum.
The control panel malfunctioned after the Commander had entered the code, however, and caused the testing of the Somno-Scholar to fail much to the frustration of Ketto and the rest of Moto's ex-krewe who had hoped to use their latest invention to win the Snaff Prize. Upon investigating the malfunction of the Somno-Scholar, the krewe discovered a subtle alteration to the program, making both Ketto and Yavvi realize that it resembled a prank which Moto had pulled before he had been expelled from the krewe.
Despite Ketto insisting that Moto had been behind the sabotage, Yavvi pointed out that Moto had a waterproof alibi as Peacemakers had not seen him leave the promenade where he had been promoting Super Adventure Box. Returning to Moto with the troubling discovery of what inputting code had actually done, the Commander revealed what the genie had told them to do to win the game, and asked the inventor for compensation. Moto, however, believed that the Commander had been playing the game too long and was imagining things, and he suggested that the Commander take a break from playing and get some fresh air to clear their mind.
During this time, Moto was approached by an outraged professor , a charr legionnaire , and Subdirector Klein of the Consortium. Moto challenged the professor with the idea that the colleges' education system was outdated and needed be more innovative and experimental, which the Super Adventure Box provided in the form of thrilling gameplay, while the professor simply dismissed the inventor's ideas as "heterodoxical nonsense.
Moto likewise denied Subdirector Klein the chance to purchase his invention for the Consortium's commercial use. When the subdirector tried to approach Moto again with the offering of the two of them working together to turn the Super Adventure Box into a mass product so everyone got to enjoy virtual reality at home, the inventor warmed up to the idea somewhat although he wanted to keep his idea local and limited to Rata Sum for the time being. Taimi had had difficulties getting the Novan simulation room operational to use it for virtual reality battles against Elder Dragon minions, and she hoped that Moto could help her progress in setting up the system.
Taimi convinced Moto to both help her and keep the existence of her hidden Dragon Lab a secret from the Arcane Council whose researchers were exploring and cataloguing the rest of Rata Novus. Taimi's associate Cami made sure that the pair would not be discovered while they worked on the simulation room. When Taimi left Moto alone with the room's code for two minutes, the mischievous inventor implemented an anomaly called the Destroyer of Bananas amidst the other simulated destroyers as a practical joke.
Taimi would only learn what Moto had done when she tested the destroyer program on the Pact Commander and Rytlock Brimstone. Neural connection is tethered to the data slipstream. Moving to phase three.
Yavvi: Phase three is go. Full amplification. Ketto: Waffles exist in every dimension. Ketto: Ugh, my head! What's happening? What's going on? Yavvi: Just hold still.
We're containing a mysterious surge. Nimbb, Wortt: dissipate the aether flow along the tertiary circuits. Yavvi: All right, disengage Ketto. Yavvi: Oh, I feel like someone shoved too many books in my brain. Stupid books, books with pictures in them. Ketto: I thought I thought I had everything perfect.
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