Who owns ratchet and clank




















Health Energy Environment. YouTube Instagram Adobe. Kickstarter Tumblr Art Club. Film TV Games. Fortnite Game of Thrones Books. Comics Music. Filed under: Gaming Entertainment Tech. Linkedin Reddit Pocket Flipboard Email. Next Up In Gaming. Sign up for the newsletter Verge Deals Subscribe to get the best Verge-approved tech deals of the week. Just one more thing! Please confirm your subscription to Verge Deals via the verification email we just sent you. Email required. Aside from this, Clank features different abilities depending on the game to allow him to resolve puzzles and move onto the next objective.

Most commonly, Clank can command different Gadge-Bots or Microbots in the second installment through an environment to direct them to enter into terminals, allowing him to proceed.

Ratchet and Clank sometimes pilot vehicles to complete story and side missions. As they fly various spaceships on their adventures, they can often fly them in battle, dogfighting against enemies in space, or the skies of several planets. Additionally, they are often able to operate vehicles used in galactic racing events, such as hoverboards and hoverbikes.

The series is set in a science-fiction universe, in which Ratchet and Clank visit many planets within the Solana Galaxy , Bogon Galaxy , and Polaris Galaxy. The timeline begins with the first game in the year , with time kept in a calendar similar to Earth's calendar. Aesthetically, many planets in the universe feature metropolises which are similar to s and s science fiction, [3] and feature a collision between nature and architecture, with signature rivets, cables, and tension wires holding things together.

Each galaxy is typically dominated by a megacorporation — Gadgetron Corporation in Solana, Megacorp in Bogon, and Grummel Net Industries in Polaris — whose vendors feature around the world, from which Ratchet purchases all his weaponry.

The universe was once home to the lombaxes , a race of expert engineers, who developed some of the most advanced technology and fastest spaceships in the universe.

However, the lombaxes were mostly defeated by Percival Tachyon , a cragmite who sought revenge for his species after the lombaxes had defeated the cragmites during the Great War. While Ratchet is the last known lombax in the universe, he encounters two other lombaxes during the series: Angela Cross and Alister Azimuth. The space-time continuum in the universe is kept in balance by the Great Clock , a space construct located roughly in the center of the universe operated by the Zoni , an invisible hive mind species who can manipulate time.

It was constructed by Orvus to repair the space-time continuum after it was torn apart by the overuse of time travel by the fongoids. Ratchet lived on Veldin , a backwater planet in the Solana Galaxy, and longed for a life of adventure. He met a robot, Clank, who crash-landed on the planet. Shortly after meeting, the two embarked on a mission to save the galaxy from Chairman Drek , who was destroying planets to construct a new home for the blarg.

While trying to save the galaxy, he sought the help of his idol, celebrity superhero Captain Qwark. In Going Commando , Ratchet and Clank were abducted by Megacorp CEO Abercrombie Fizzwidget , who recruited Ratchet as a commando to retrieve a biological " experiment ", which was stolen by a mysterious thief. Nefarious , a robotic mad scientist who aimed to exterminate all organic life forms and replace the population with robots.

In Deadlocked , Ratchet and Clank were abducted by Gleeman Vox and forced to participate in the illegal combat sport DreadZone , in which they were among many heroes featuring in a dangerous combat sport that has killed many heroes, and had to work to eliminate it. After the original series, the main plot continued in the Future series.

In Tools of Destruction , Kerwan was attacked by Emperor Tachyon, a cragmite who wished to assassinate Ratchet, the last lombax. This forced Ratchet to follow him back to Polaris in which, on his mission to defeat Tachyon, he learned more about his race, the lombaxes, while Clank was encountered by the Zoni , and the two explored the story of their origin.

Finally, in Into the Nexus , Ratchet and Clank worked to stop Vendra Prog from bringing the nethers into the universe, while Ratchet had to decide whether or not to save his race. A manga written by Shinbo Nomura was released in A comic book series written by series writer TJ Fixman was released with six issues, both digitally, in select stores, and as a book containing all issues.

A movie was produced by Rainmaker Entertainment and released in , and though it was made in collaboration with Insomniac Games and Sony Interactive Entertainment, it was released by subsidiaries of Comcast and not by Sony Pictures Entertainment. In a short movie was released on Crave , produced by Mainframe Studios , formerly known as Rainmaker Entertainment. Insomniac Games began planning their first PlayStation 2 project before completing Spyro: Year of the Dragon , and had decided against developing more Spyro games, instead opting to move away from brighter colors, cartoony characters, and platforming mechanics in favor of a much deeper story.

Initially, they began developing an adventure-role playing game that took influences from Tomb Raider and The Legend of Zelda , internally titled both I5 Insomniac's fifth game and Girl With a Stick as the game featured a female protagonist who wielded a stick as her weapon , though both the team's lack of enthusiasm for the project and Sony Computer Entertainment America's executive producer Connie Booth's advice against it led to the team ceasing production. Another idea that Insomniac had was a game titled Monster Knight , featuring a knight named Madi who would catch, grow, and wield intelligent monsters with unique personalities as weapons, armor, gear, and vehicles.

Following this, Insomniac brainstormed ideas for a new project, with Brian Hastings proposing the idea of a reptilian alien traveling through planets and collecting weapons. With the concept in place, Insomniac shared some technology developed by Naughty Dog for Jak and Daxter: The Precursor Legacy after being offered, taking a keen interest in the background rendering engine, [12] and the team continued to use and optimize the technology in between development of their PS2 titles, including adding code such as more efficient polygon occlusion technology that Naughty Dog would use in their own games.

Captain Qwark was added late into development due to the team missing his presence from the first game, allowing Qwark to become a staple of the series, appearing in all entries. After Going Commando was completed, the team conceptualized a new galactic calamity to be averted, in which they created Dr. Nefarious , [13] whose popularity led to him becoming a recurring character in the series. The third title used an adapted control scheme more similar to a third-person shooter, a strategic move to keep the series relevant, as the team had been surprised by how platformers and mascot-style games had become a tougher sell; this led to the game series evolving from a "platformer with shooting" to a "shooter with platforming" to remain relevant.

After completing Resistance: Fall of Man , Insomniac Games had a greater grasp on development for the PlayStation 3 hardware, and began work on a more ambitious title in the form of the Future series, which would explore the duo's past, beginning with Tools of Destruction. The new hardware brought the potential for greater graphical fidelity, but that also led to new challenges and required the team to remake every asset from scratch. Fixman to write for the games at the start of this period.

Fixman, Insomniac CEO Ted Price, and director Brian Allgeier worked on a franchise bible to tie together the previously loose lore and mythology from the games, as well as adding more depth to the characters and their backstories. Tools of Destruction , the first in the new Future series, was released in October The next title in the series would be a short digital download title, in the form of Quest for Booty , released in , and teasing the next release with "The Quest Continues in Fall " upon completion.

A Crack in Time was released the following year, expanding on the storytelling, rounding out the Future saga. Insomniac thought that A Crack in Time would be the final game in the series, though it sold well enough for that Sony requested Insomniac to continue the series.



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